﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Nuzzle.Protocol.Messages.Game.Character.Deletion
{
    public class CharacterDeletionRequestMessage : NetworkMessage
    {
        public int CharacterID { get; set; }
        public string SecretAnswer { get; set; }

        public CharacterDeletionRequestMessage(NetworkMessageReader reader)
            : base(reader)
        {
            this.CharacterID = reader.Reader.readInt();
            this.SecretAnswer = reader.Reader.readUTF();
        }
    }
}
